If
you have read my personal blog or this one, you will have realized already I
like playing computer games (and reading, and reading comics, and watching
movies, and many other things). I’m not much into online games for various
reasons. FPS is very much in my past, I like story-driven RPGs for one person
much more than the MMO variety, I don’t like casino games (and I’ve already
written about the pest
of FTP games in my personal blog). I do like both AAA titles and casual
games, even though they are different to me.
AAA
titles usually mean a lot of commitment. They’re long (and for the price they
ought to be, honestly) and you need to train with them, so you can manage to
stay on top of the learning curve. I do enjoy the great RPG titles (and there’s
many wonderful indie RPGs out there, too), I enjoy the occasional action game
or action adventure, too. Sometimes, I even go for strategy (real-time or
turn-based), even though I’m not a tactical genius.
Casual
games are more of a ‘one level at a time’ thing. They do have a learning curve,
too (and some, like “Diner Dash - Flo Through Time,” have a damn steep one),
but on the whole they’re more forgiving when it comes to mistakes. They don’t
demand the same level of commitment - although I’m sure I could make all gold
on some TMs, if I committed more time to them.
Apart
from the price and time they take to finish, though, there’s another huge
difference between casual and AAA games: character design. I don’t mean the
graphics, which usually are different (but graphic styles are very different
between games and developers, anyway), but the way the characters, main and
otherwise, are shown. Only very few AAA titles have a female main character
(more about it in
my last post here) or the option to play one. A lot of casual games do.
Why?
Because women are the main target audience for casual games, but not for AAA
titles. Casual games usually demand brains. I don’t claim AAA titles don’t as a
rule, but many of those rely more on quick reflexes, unlike the casual ones.
They demand tactics (TM games, builders), a sharp eye (HOGs, M3 games), the
will to solve puzzles (HOGs, casual adventures). They don’t demand characters
capable of using brute force. What would be the point in searching ten hidden
object scenes for a key, if you could just rip the offending door off the
hinges? Why can’t you just use the crowbar instead? (Wait, that’s not a good
example, but one of my pet peeves about gaming logic…) Of course, you also need
lighting reflexes to get gold on levels of the “Diner Dash” series. A good
online friend of mine claims that’s not true and the secret of gold levels is
chaining. She can easily get gold on all of them, so she’s probably right, but
for me, it’s usually click-click-clicking really fast.
Adventures,
one of the oldest genres of PC gaming, have always had a strong female
following. They rely on the player solving puzzles and communicating with other
characters, most of the time. Some puzzles are ‘use the right item in the right
place’ while others are more about asking the right question at the right time
or really solving mini-games these days (I don’t mind that, especially if the
games have a skip button for the hopeless cases - like me with the classic
Eight-Queens chess puzzle … yes, I know there’s probably hundreds of places
with solutions for that one). Ever since I first tried to take the bus to the
airport with Zak McKracken, I’ve been a huge fan of adventures.
RPG
games combine the story-driven mechanics of an adventure with tactics and
sometimes wild clicking (depending on whether you play turn-based or real-time
combat). There’s also a lot of gathering loot involved and I love gathering
loot.
Then
there’s Maxis with its simulations. I’ve been hooked on them since the first
SimCity. I’m also a huge fan of The Sims, despite the fact that you only play a
simulated normal life. I like playing them and I’ve probably waste too much
time with them over the many years the series has been running.
Then
there’s the Anno series, especially “Anno 1404” which I’m still playing (I like
it more than the currently last one in the series, which is “Anno 2070”). They’re
builders and look very beautiful. I know a couple of women who like them and I’m
not surprised. Battle may happen, but it has always been a little ‘bonus’ to
the actual building. Most of the time, at least outside the campaigns, you can
avoid battle by simply not going out and annoying other parties. Working
together and having a trade agreement or a peace treaty usually pays of more in
those games, for both sides.
I’ve
played my share of FPS games in the past (starting with “Star Wars: Dark
Forces”), I like action adventures, even though I have troubles with some
parts, usually, since my reflexes do not hold up to games designed for
20-something guys. I’ve tried my hands at flight simulators in the past (and
learned I’m a terrible pilot that way). But that’s me, not the ‘woman’ but the ‘not
so average woman.’ That’s just an almost 40-year-old with the reflexes of an
almost 40-year-old who had to learn the hard way she can’t do “Crystal Caves”
or “Secret Agent” as well any longer as she did many, many years ago, when she
played them for the first time and was not even 20… The good thing about being
almost 40 is that you have learned patience and are more ready to do a level
over and over again, in order to get through it (and finally pull down that
Star Destroyer in level 8 of the first “Star Wars: The Force Unleashed” game).
What do I prefer? AAA
titles that are targeted and marketed to young men? Casual games that are
targeted and marketed to women? For me, the answer still is ‘both.’ I can’t
imagine not playing any more AAA titles, although I own many more casual games -
but then, they’re a lot cheaper. I don’t want to get back to the times of only
AAA titles, either.
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